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Eurogamer 2011: Skyrim Preview : Videogame News & Reviews ...

Posted by Tom Rippon on Sunday, September 25, 2011 ? 1 Comment?

First Opin?ion: Tom Rippon

It wouldn?t sur?prise me in any way if the vast realm of Skyrim was a real place. When you look off into the dis?tance, your view seems as real as the room around you. If you can see it, you can go there. Like the look of that open plain? Off you go. Want to throw your?self off the top of that moun?tain? Climb away! The mas?sive world that has been cre?ated in the new Elder Scrolls title puts its pre?de?ces?sors to?shame.

Every sin?gle part of the world, no mat?ter where it is, looks just as per?fect as the rest of it. From the faces of the peo?ple you encounter to the peak of the tallest moun?tain, every?thing is ren?dered per?fectly, and no detail is miss?ing. When Bethesda set out to cre?ate a fully expan?sive land for our explo?ration plea?sure, they really did it?right.

Apart from its graph?i?cal tri?umphs, there is one other vital thing that the game has in spades: ease of?use.

Com?pared to the some?what clunky and awk?ward con?trols and com?pli?cated lev?el?ling sys?tems that were bun?dled with Mor?rowind and, to a lesser extent,?Obliv?ion,?Skyrim presents an eas?ier way to play the game. When Todd Howard was inter?viewed at E3 ear?lier this year, he focussed on Skyrim mak?ing sense to play?ers. By using your left and right trig?ger, you con?trol your left and right hands. Equip?ping armour and weapons is eas?ier than it has ever been, and with the option to favourite cer?tain com?bi?na?tions of spells, armour or weapons, you can build an impres?sive base of play?ing styles not unlike classes.

The rel?e?vant bars for your pow?ers are also on the HUD in appro?pri?ate loca?tions. If you use the right trig?ger for your spell, your magic bar will be on the bot?tom right of your screen; your health bar, con?ve?niently, is only dis?played after you have taken damage.

Fur?ther?more, Skyrim improves upon the stat-building side of the series. Whereas in the last game it could prove dif?fi?cult and often frus?trat?ing to update your character?s skills, every?thing is pre?sented in a much more acces?si?ble way this time ? as you improve your skills, a bar appears on the screen to tell you how well you?re doing. It?s sim?ple, and it?s been done before, but it?s been toned down to be less intru?sive and more understandable.

The game has a lot more to offer, as always is the case with Elder Scrolls games, than what is sim?ply in the main quest. There are all sorts of small set?tle?ments wait?ing to be explored, but that goes with?out say?ing. In short, the expan?sive game envi?ron?ment we have all been wait?ing for is Skyrim.

The Elder Scrolls series is renowned for its atten?tion to detail.

Sec?ond Opin?ion: Mar?tin?Watts

There was some con?cerned??feed?back from other expo atten?dees that graph?i?cally, Skyrim didn?t look that great, but I per?son?ally thought it was visu?ally astound?ing. The TVs used dur?ing the hands-on demon?stra?tion were any?where between 42 to 50 inches, and we know that Skyrim doesn?t run at full 1080 on 360. Nev?er?the?less, once you get up close to objects, the detail is most cer?tainly there. Walk?ing through the wilder?ness was quite sim?ply incred?i?ble. Bethesda has really gone all-out in terms of scale ? the vis?tas in Skyrim are awe-inspiring and the draw dis?tance was prac?ti?cally endless.

Again, the atmos?phere is what really sold Skyrim to me. The epic sound?track made my adven?ture seem all the bet?ter. I started off in the world after emerg?ing from a cave. While Tom headed to the town of River?wood, I opted for the hilly, moun?tain?ous path. Along the way, many deer and rab?bits ran past my char?ac?ter ? it is prob?a?bly the most atmos?pheric rep?re?sen?ta?tion of nature that I?ve seen in a?game.

I stum?bled across a few bod?ies and a destroyed cart to sud?denly find myself ambushed by some Nords. Draw?ing my sword, I engaged in com?bat. The fight?ing in Skyrim is Elder Scrolls through and through, and each enemy is an indi?vid?ual challenge.

The ran?dom events that occurred along the way were equally impres?sive. I shame?fully killed a trader and stole her horse, only to then come to the res?cue of a fair maiden that was being harassed by two strange men. Need?less to say, they won?t be try?ing that?again.

In short, Skyrim looks set to be an in-depth and engag?ing expe?ri?ence. Every?thing you loved about either Mor?rowind or Obliv?ion has been faith?fully trans?ferred across and tweaked where appro?pri?ate. This is def?i?nitely a must-buy on 11 November!

Filed under Eurogamer 2011, News, PC, Playstation 3, Previews, Xbox 360 ? Tagged with Elder Scrolls, Elder Scrolls V, Eurogamer, gaming, news, preview, Skyrim

Source: http://bnbgaming.com/2011/09/25/eurogamer-2011-skyrim-preview/

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